KOKKU ART DIVISION

We are seeking an experienced hard surface artist to join our growing game development team working for AAA/PC/Console and Mobile products for our clients.  The candidate will be experienced with translating 2D concepts into full 3D assets such as weapons, vehicles, mechanics, and armour.

Responsibilities

-Create models,  uv map, textures, and materials for environment, armour, vehicle, mechanical, and weapons assets.
-Translate concept art and design ideas into 3D.
-Help develop final look of hard surface models.
-Help set and maintain the high-quality bar for the game projects.
-Assist in scoping work for on time milestone deliveries.
-Support concept phase with 3D explorations.
-Help design modular and technical workflows to support gameplay features.

Qualifications

-Portfolio of work demonstrating strong proficiency as a Hard Surface artist.
-passion for playing and creating games.
-Self driven with strong communication skills.
-Ability to tackle challenges and problem solve with a strong sense of ownership
-Ability to work closely with many other disciplines and be a team player
-Ability to bring an asset from modeling all the way to Texturing and getting the object in game.
-Understand of texture creation
-Experience creating hard surface assets
-Strong sense of three-dimensional form.
-Skilled in creating and understanding PBR materials.
-Intermediate understanding of Maya/Max, Photoshop, Zbrush, Substance Painter
-Advance understanding of current game art pipelines and methodologies.

Optional (Nice to have)

-Experience creating 2D rough concepts and/or illustrations.
-Experience with Unreal Engine.
-Experience with Autodesk Fusion.
-Experience with rigging and skinning.

For now, send your information to rh@kokku.com.br.